General options such as toggling aim assist, changing sensitivity, switching between toggling and holding for movement options, and inverting camera directions are available regardless of input method. Input Mechanisms and Key BindingHorizon Zero Dawn does a great job supporting various input methods and configuration preferences. I’ve always argued that the best field of view for a 3D rendered game is a direct function of each individual player’s setup, including display size, distance and aspect ratio, and as such should always be a configurable option. This is extremely welcome, and the game felt very claustrophobic when sitting directly in front of a large monitor without adjusting this setting. An incredibly important – to me at least – related feature is the field of view setting.
While an interesting choice, I personally found it distracting compared to simple black bars, and hope that an option can be added for people who prefer those. This is not unusual, but the developers chose a rather unique way to fill the side areas: as you can see above, they show the left and right parts of the center, but darkened and blurred to some extent. Cutscenes, however, remain constrained to 16:9 as shown above. Regarding ultrawide support, as you can see in the slideshow up top, it works great during gameplay and often looks fantastic. While a very useful feature in theory, this is rarely desirable in practice, for reasons that will become more clear when discussing graphics options and performance. There is also an adaptive quality option which allows you to set a target framerate and have the game adapt the rendering resolution to try and keep it. For one, the built-in frame limiter has proven relatively problematic for me, and as such I’d suggest always keeping it turned off and externally limiting the frame rate if desired. All of these work as expected, with a few caveats.
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Feature OverviewHorizon on PC ticks all the basic boxes one would expect from a high-profile PC port in 2020: it supports arbitrary rendering resolution, unlocked framerates, ultrawide aspect ratios, and a sizable set of graphics options.